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Window

Struct Window 

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pub struct Window {
    pub window_type: WindowType,
    pub state: WindowState,
    pub top_left: Point,
    pub size: Size,
    pub depth_layer: DepthLayer,
    pub name: String,
    pub transform: Mat4,
    pub alpha: f32,
    /* private fields */
}
Expand description

A window’s state, exposed to plugin callbacks and to crate::plugin::managed_windows.

Read-only fields describe the window at the time of the callback. Setter methods (set_state, set_rectangle, etc.) are available for windows returned by crate::plugin::managed_windows.

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§window_type: WindowType

The type of this window.

§state: WindowState

The state of the window.

§top_left: Point

The position of the window.

§size: Size

The size of the window.

§depth_layer: DepthLayer

The depth layer of the window.

§name: String

The name of the window.

§transform: Mat4

The 4x4 transform matrix of the window (column-major).

§alpha: f32

The alpha (opacity) of the window.

Implementations§

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impl Window

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pub fn id(&self) -> u64

Retrieve the ID of this window.

Plugins may elect to keep a reference to this ID so that they can match it with Window later.

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pub fn application(&self) -> Option<ApplicationInfo>

Get the application that owns this window.

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pub fn container(&self) -> Option<Container>

Get the container that holds this window.

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pub fn workspace(&self) -> Option<Workspace>

Get the workspace that this window is on.

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pub fn set_state(&self, state: WindowState) -> Result<(), ()>

Set the state of this window.

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pub fn set_workspace(&self, workspace: &Workspace) -> Result<(), ()>

Move this window to a different workspace.

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pub fn set_rectangle(&self, rect: Rectangle, animate: bool) -> Result<(), ()>

Set the position and size of this window.

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pub fn set_transform(&self, transform: Mat4) -> Result<(), ()>

Set the 4x4 column-major transform matrix of this window.

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pub fn set_alpha(&self, alpha: f32) -> Result<(), ()>

Set the alpha (opacity) of this window.

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pub fn request_focus(&self) -> Result<(), ()>

Request keyboard focus on this window.

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pub fn set_shader(&self, shader_id: Option<u8>) -> Result<(), ()>

Set the custom shader applied to this window.

Pass Some(id) with the ID returned by register_window_sample_to_rgba to activate the shader, or None to clear any custom shader and revert to default rendering.

Trait Implementations§

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impl Debug for Window

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Window

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.